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lianne
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PostSubject: Doctor's Thread   Mon Jun 02, 2008 6:32 am

Quote :


Pros:

* Powerful healing spells and buffs.

Cons:

* Hard to level alone.

Qualification

To gain the Doctor qualification you must be at least level 10. Speak with Dr. Thibalt in Eversun City Drugstore to begin the mission. He will ask you to find an ill patient of his named Sonia and deliver a letter to her. Leave Eversun City via the north exit and make your way up to the Mortuary. Just outside of the area where Zombies start appearing, Sonia will be waiting just off the path. Speak with her and deliver the letter, at which point she will ask to drink your blood to cure her ailment. Allow her to do so (beware that this will likely leave you with very little HP, around 10 HP), and return to Dr. Thibalt to receive the Doctor qualification.
Doctor Skill List
Image:Active_set.gif Medical Treatment

* Health Heist : Uses a syringe to suck HP from a target.
o The delay between uses is 12.
o This skill requires a Syringe.

* First Aid : Replenishes HP without the use of medicine.
o The delay between uses is 4.
o This skill can be learned immediately upon becoming a doctor, without any levelling. It can be used with any or no weapon.

* Regeneration : Increases HP in increments of 5 for 420 seconds.
o The delay between uses is 6.
o The effect increases with skill level. These statistics are level 1.
o This skill can be used with any or no weapon.

* Detox : Removes all kind of HP loss caused by poisons, and grants immunity against poison for 3 minutes (effect cannot be cancelled).
o The delay between uses is 12.
o This skill is single-target and requires a Syringe.

* Born Again : Brings the dead back to life with 30% of maximum HP and restores 12% of experience lost at death.
o The delay between uses is 36.
o This skill is single-target and requires a Syringe.

* Heavy Health Heist : Uses a syringe to suck HP from a target to heal surrounding allies.
o The delay between uses is 24.
o This skill requires a Syringe.

* Greater Healing : Recovers wounds of team members within effect area without needing to use medicine.
o The delay between uses is 9.
o This skill is area-of-effect and requires a Syringe.

* Inner Magic : Brings out your magical energy, periodically recovering MP by 7 for 360 seconds.
o The delay between uses is 72.
o This skill's duration and effect increase with level.
o This skill is single-target on any player and can be used with any or no weapon.

* Purify : Removes all good and bad status effects on enemy.
o The delay between uses is 36.
o Can target players as well.
o Requires a Syringe.

* Ultimate Healing : Advanced healing technique that greatly recovers the HP of nearby friends.
o The delay between uses is 360.
o This skill is area-of-effect and requires a syringe.

Image:Active_set.gif Croakus Pocus

* Frog's Legs Soup : Single target: Use a frog to make a delicious broth that restores HP

* Frog Force : Single target: Consume a frog to increase attack by 10 + 5% for 195 seconds

* Frog Forcefield : Single Target: Consume a frog to increase defense by 5 + 5% for 195 seconds

* Prolong Life : Single Target: While the spell last, maximum HP is increased by 8% then by a further 150 for 330 seconds.

* Soup of Self-Preservation : Single Target: Makes the enemy sleep for 11 seconds but also increase their defense by 4 and reduce magical defense by 6 for 21 seconds.

* Fantastic Frog's Legs Soup : Multiple Target: Use a frog to make a delicious broth that restores HP of allies within an area.

* Yin Frog : Single Target: Use a frog to increase the consumer's magical attack by 15 and then by a further 5% for 195 seconds

* Yang Frog : Single Target: Use a frog to increase the consumer's magical defense by 15 and then by a further 5% for 195 seconds

* Mega Magic Boost : Single Target: While the spell last, maximum MP is increased by 8% then by a further 100 for 330 seconds.

* Mega Medicine : Single Target: Exclusive doctor magic that grants invincibility for 30 seconds. Can be used to save lives of friends or yourself.

Image:Passive_set.gif Medical Knowledge

* Equip Syringe : Allow you to equip Syringes on another class with talent penalty.

* Medkit Mastery : Allow medical weapons to be used regardless of job at 5% of their full strength.

Stat/Skill Builds

* Doctor Guide

Pure Wisdom : Helps increase the effectiveness of spells and your maximum MP [/color]

Source: http://domocamp.com/wiki/index.php?title=Doctor_Guide
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Oink
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PostSubject: Re: Doctor's Thread   Sat Jun 07, 2008 6:50 am

Doctor Guide

Doctor forums

the guide has some stupid things in it

all skill has a lvl cap of 10, so those skills that is said to be lvl10+ are only lvl10

also, don't go for pure wisdom
After u get inner magic, high lvl mantra and transfusion tune from the muse you must be nice with mp. put some agi, faster casting and shorter recharge helps a lot. I had parties where i just spammed aoe heals and i were fine with MP.

(high lvl Control Breathing and Rythm of life helps a lot though. If u want to be master of docing lvl a thief)

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