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Oink
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PostSubject: Merchant's thread   Tue Jun 24, 2008 8:04 am

Quote :
1st page: The way of Merchant

HP Item pro

First learn:starter
max skill levels:10
Need: Whatever items you want to use
Element:None
15 sec CD
upgrade every 10 levels (with the exception from level one to two, level 2 skill need only at level 14 then upgrade every 10 level afterward
Descripation:
Increase the effect of HP items by 50%.This skill can be cast to yourself,teammate or PET.
***When you upgrade the skill the effect will not go up but the item you can use with this skill increase***


Mp item pro

First learn:starter
max skill levels:10
Need: Whatever items you want to use
Element:None
15 sec CD
upgrade every 10 levels (with the exception from level one to two, level 2 skill need only at level 14 then upgrade every 10 level afterward
Descripation:
Increase the effect of MP items by 50%.This skill can be cast to yourself,teammate or PET.
***When you upgrade the skill the effect will not go up but the item you can use with this skill increase***


Withdraw Money

First learn:12
max skill levels:1
Need: A account in gametribe and a character in domo with the skill
Element:None
5 sec CD
Descripation:
Withdraw Money at any place
***I think this is the crappest skill in domo i mean do ANYONE put money in bank?=_=***


Money shield


First learn:15
max skill levels:15
Need: Money
Element:None
0 sec CD
upgrade every 5 level
Create a shield using money which increase both magic and physical defence
***at lvl 1 increase by 4, at max it increase by 32(but you need to be lvl 83 to max the skill^^")


Death insurance

First learn:19
max skill levels:5
Need: Money
Element:None
0 sec CD
upgrade every 8 level
Create a insurance which decrease the amount of exp lost in the next four hours.
effect disappear after you die.
**At level one it save 10% increase 10% every upgrade, up to 50% at level 51.


2nd page


Create metal food

First learn:15
max skill levels:6
Need: Powder obtain through mediation
Element:Metal
0 sec CD
upgrade every 8 level
Create Food which you can feed your pet and add metal element to their attack

Create Wood food

First learn:15
max skill levels:6
Need: Powder obtain through mediation
Element:Wood
0 sec CD
upgrade every 8 level
Create Food which you can feed your pet and add Wood element to their attack

Create Earth food

First learn:15
max skill levels:6
Need: Powder obtain through mediation
Element:Earth
0 sec CD
upgrade every 8 level
Create Food which you can feed your pet and add Earth element to their attack


Create Water food

First learn:15
max skill levels:6
Need: Powder obtain through mediation
Element:Water
0 sec CD
upgrade every 8 level
Create Food which you can feed your pet and add Water element to their attack


Create Fire food

First learn:15
max skill levels:6
Need: Powder obtain through mediation
Element:Fire
0 sec CD
upgrade every 8 level
Create Food which you can feed your pet and add Fire element to their attack

2nd skill tree

Advantage of money


Money Shuriken(Ninja ???O_o)

First learn:starter
max skill levels:20
Need: the merchant weapon AND 10 golds
Element:None
10 sec CD
upgrade every 5 level

Throw your money to enemy. If hit you get one recipit.
***you need recipits to use a few merchant skill(alot actually)***


˜ª“¢�Â(this is too hard to translate for me lol)it mean randomly ask for people to give back money you lean


First learn:11
max skill levels:20
Need: 3 recipits
Element:none
10 sec CD
upgrade every 5 level
Aggressively attack your enemy to ask for your money back! attack enemy 3 times each hits will get you 5~15 golds...


Calculate attack

First learn:12
max skill levels:15
Need:11~15 golds depend levels of skill
Element:none
15 sec CD
upgrade every 5 level

Throw a serveal coins which will land on head or tail, for each head land the attack damage increase.


Money rain

First learn:13
max skill levels:10
Need: 25~235 golds depend on level
Element:none
15 sec CD
upgrade every 5 level

This is a aoe which waste money. It can damage everyone in range.


Throw gold

First learn:30
max skill levels:15
Need: 50 golds + level 5 Money shuriken
Element:none
30 sec CD
upgrade every 5 level

Throw a big chunk of gold at your enemy. If hit the head/arm/face/leg it will also have a added effect.


Bloody repay

First learn:31
max skill levels:10
Need: 5 recipits + lvl 5 ˜ª“¢�Â
Element:none
30 sec CD
upgrade every 5 level
An upgrade version of ˜ª“¢�Â. Use 5 recpits to make your enemy pay with their life(O_o)


èA‘½ąØ®€�l
(merchant skill name is so hard to translate=_=) This one mean too much money will kill ppl by falling on them.


First learn:32
max skill levels:10
Need: lvl 5 Calculate attack
Element:none
20 sec CD
upgrade every 5 level

I dont undertsand this skill at all:s
maybe you can type in how much money you want to use in the attack be4 you use it. the upper limit is 2600 golds
and every 100 damage=3 golds


poor ghost curse
First learn:33
max skill levels:5
Need: none
Element:none
30 sec CD
upgrade every 8 level
Increase your TEAMMATES fighting luck. but decrease your own...
**the describtion of the attack is: wrap money around yourself to attract ghost
Now think fubu use this attack a little guy with a giant gold glue to him :blink: **

merchant knowledge

well thre is 5skills for merchant here
one is to use merchant weapon and the other is mastery. and here is the special one:

one that can completely make you taxfree at stall
one that can increase the number of slot for your stall
last one being increase all hp recover item/skill effect that yourself cast.
effect halve when equip with other jobs.
Quote :

Well the stats at level 10 are
Str 19
Phys 7
Wis 6
Agi 7
Dex 7
Dur 12

So I would suppose it gets attack from durability, maybe kinda like a swordman with tanking capabilities... I will see if I can find something though.

Merchant use clothes and shield btw ^_^


Edit: I found something o.O

Str 1 = Atk +2.25
Phy 1 = Def +0.3
Wis 1 = M.Atk +0.5, M.Def +0.3
Agi 1 = Eva +1.25, M.Eva +0.25, Atk +0.75
Dex 1 = Hit +1.5, M.Atk +0.2, Atk +1
Dur 1 = Def +0.9, Atk +1

I suspect these are a bit inaccurate and I found another source saying that phys does add attack power, but it didn't mention any values at all. Anyway it should still give a fair image of the stats the merchant uses

link:Gametribe forums

It is said this will come out in 1-2 weeks here

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An ancient mystery nobody could interpret
Of seven empires falling, the wolf is at my door
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PostSubject: Re: Merchant's thread   Tue Jul 15, 2008 4:48 am

some more links

no aeria forum thread yet

stats

pet stuffs

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I am the King (an evil king) who dreams the wickedest of dreams
An ancient mystery nobody could interpret
Of seven empires falling, the wolf is at my door
As predicted years ago, that that was, that is, that is no more
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http://oinkftw.deviantart.com/
Sayasa
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PostSubject: Re: Merchant's thread   Thu Sep 04, 2008 8:03 am


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