Oink Rank2
Hozzászólások száma : 218 Join date : 2008-06-02 Age : 36 Tartózkodási hely : Hungary
| Subject: Merchant's thread Tue Jun 24, 2008 8:04 am | |
| - Quote :
- 1st page: The way of Merchant
HP Item pro
First learn:starter max skill levels:10 Need: Whatever items you want to use Element:None 15 sec CD upgrade every 10 levels (with the exception from level one to two, level 2 skill need only at level 14 then upgrade every 10 level afterward Descripation: Increase the effect of HP items by 50%.This skill can be cast to yourself,teammate or PET. ***When you upgrade the skill the effect will not go up but the item you can use with this skill increase***
Mp item pro
First learn:starter max skill levels:10 Need: Whatever items you want to use Element:None 15 sec CD upgrade every 10 levels (with the exception from level one to two, level 2 skill need only at level 14 then upgrade every 10 level afterward Descripation: Increase the effect of MP items by 50%.This skill can be cast to yourself,teammate or PET. ***When you upgrade the skill the effect will not go up but the item you can use with this skill increase***
Withdraw Money
First learn:12 max skill levels:1 Need: A account in gametribe and a character in domo with the skill Element:None 5 sec CD Descripation: Withdraw Money at any place ***I think this is the crappest skill in domo i mean do ANYONE put money in bank?=_=***
Money shield
First learn:15 max skill levels:15 Need: Money Element:None 0 sec CD upgrade every 5 level Create a shield using money which increase both magic and physical defence ***at lvl 1 increase by 4, at max it increase by 32(but you need to be lvl 83 to max the skill^^")
Death insurance
First learn:19 max skill levels:5 Need: Money Element:None 0 sec CD upgrade every 8 level Create a insurance which decrease the amount of exp lost in the next four hours. effect disappear after you die. **At level one it save 10% increase 10% every upgrade, up to 50% at level 51.
2nd page
Create metal food
First learn:15 max skill levels:6 Need: Powder obtain through mediation Element:Metal 0 sec CD upgrade every 8 level Create Food which you can feed your pet and add metal element to their attack
Create Wood food
First learn:15 max skill levels:6 Need: Powder obtain through mediation Element:Wood 0 sec CD upgrade every 8 level Create Food which you can feed your pet and add Wood element to their attack
Create Earth food
First learn:15 max skill levels:6 Need: Powder obtain through mediation Element:Earth 0 sec CD upgrade every 8 level Create Food which you can feed your pet and add Earth element to their attack
Create Water food
First learn:15 max skill levels:6 Need: Powder obtain through mediation Element:Water 0 sec CD upgrade every 8 level Create Food which you can feed your pet and add Water element to their attack
Create Fire food
First learn:15 max skill levels:6 Need: Powder obtain through mediation Element:Fire 0 sec CD upgrade every 8 level Create Food which you can feed your pet and add Fire element to their attack
2nd skill tree
Advantage of money
Money Shuriken(Ninja ???O_o)
First learn:starter max skill levels:20 Need: the merchant weapon AND 10 golds Element:None 10 sec CD upgrade every 5 level
Throw your money to enemy. If hit you get one recipit. ***you need recipits to use a few merchant skill(alot actually)***
˜ª“¢�Â(this is too hard to translate for me lol)it mean randomly ask for people to give back money you lean
First learn:11 max skill levels:20 Need: 3 recipits Element:none 10 sec CD upgrade every 5 level Aggressively attack your enemy to ask for your money back! attack enemy 3 times each hits will get you 5~15 golds...
Calculate attack
First learn:12 max skill levels:15 Need:11~15 golds depend levels of skill Element:none 15 sec CD upgrade every 5 level
Throw a serveal coins which will land on head or tail, for each head land the attack damage increase.
Money rain
First learn:13 max skill levels:10 Need: 25~235 golds depend on level Element:none 15 sec CD upgrade every 5 level
This is a aoe which waste money. It can damage everyone in range.
Throw gold
First learn:30 max skill levels:15 Need: 50 golds + level 5 Money shuriken Element:none 30 sec CD upgrade every 5 level
Throw a big chunk of gold at your enemy. If hit the head/arm/face/leg it will also have a added effect.
Bloody repay
First learn:31 max skill levels:10 Need: 5 recipits + lvl 5 ˜ª“¢� Element:none 30 sec CD upgrade every 5 level An upgrade version of ˜ª“¢�Â. Use 5 recpits to make your enemy pay with their life(O_o)
èA‘½ąØ®€�l (merchant skill name is so hard to translate=_=) This one mean too much money will kill ppl by falling on them.
First learn:32 max skill levels:10 Need: lvl 5 Calculate attack Element:none 20 sec CD upgrade every 5 level
I dont undertsand this skill at all:s maybe you can type in how much money you want to use in the attack be4 you use it. the upper limit is 2600 golds and every 100 damage=3 golds
poor ghost curse First learn:33 max skill levels:5 Need: none Element:none 30 sec CD upgrade every 8 level Increase your TEAMMATES fighting luck. but decrease your own... **the describtion of the attack is: wrap money around yourself to attract ghost Now think fubu use this attack a little guy with a giant gold glue to him :blink: **
merchant knowledge
well thre is 5skills for merchant here one is to use merchant weapon and the other is mastery. and here is the special one:
one that can completely make you taxfree at stall one that can increase the number of slot for your stall last one being increase all hp recover item/skill effect that yourself cast. effect halve when equip with other jobs. - Quote :
Well the stats at level 10 are Str 19 Phys 7 Wis 6 Agi 7 Dex 7 Dur 12
So I would suppose it gets attack from durability, maybe kinda like a swordman with tanking capabilities... I will see if I can find something though.
Merchant use clothes and shield btw ^_^
Edit: I found something o.O
Str 1 = Atk +2.25 Phy 1 = Def +0.3 Wis 1 = M.Atk +0.5, M.Def +0.3 Agi 1 = Eva +1.25, M.Eva +0.25, Atk +0.75 Dex 1 = Hit +1.5, M.Atk +0.2, Atk +1 Dur 1 = Def +0.9, Atk +1
I suspect these are a bit inaccurate and I found another source saying that phys does add attack power, but it didn't mention any values at all. Anyway it should still give a fair image of the stats the merchant uses link: Gametribe forumsIt is said this will come out in 1-2 weeks here | |
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Oink Rank2
Hozzászólások száma : 218 Join date : 2008-06-02 Age : 36 Tartózkodási hely : Hungary
| Subject: Re: Merchant's thread Tue Jul 15, 2008 4:48 am | |
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Sayasa Newcomer
Hozzászólások száma : 38 Join date : 2008-06-02 Age : 36 Tartózkodási hely : Hungary
| Subject: Re: Merchant's thread Thu Sep 04, 2008 8:03 am | |
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| Subject: Re: Merchant's thread | |
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