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 Merchant's thread

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Oink
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Hozzászólások száma : 218
Join date : 2008-06-02
Age : 36
Tartózkodási hely : Hungary

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PostSubject: Merchant's thread   Merchant's thread I_icon_minitimeTue Jun 24, 2008 8:04 am

Quote :
1st page: The way of Merchant

HP Item pro

First learn:starter
max skill levels:10
Need: Whatever items you want to use
Element:None
15 sec CD
upgrade every 10 levels (with the exception from level one to two, level 2 skill need only at level 14 then upgrade every 10 level afterward
Descripation:
Increase the effect of HP items by 50%.This skill can be cast to yourself,teammate or PET.
***When you upgrade the skill the effect will not go up but the item you can use with this skill increase***


Mp item pro

First learn:starter
max skill levels:10
Need: Whatever items you want to use
Element:None
15 sec CD
upgrade every 10 levels (with the exception from level one to two, level 2 skill need only at level 14 then upgrade every 10 level afterward
Descripation:
Increase the effect of MP items by 50%.This skill can be cast to yourself,teammate or PET.
***When you upgrade the skill the effect will not go up but the item you can use with this skill increase***


Withdraw Money

First learn:12
max skill levels:1
Need: A account in gametribe and a character in domo with the skill
Element:None
5 sec CD
Descripation:
Withdraw Money at any place
***I think this is the crappest skill in domo i mean do ANYONE put money in bank?=_=***


Money shield


First learn:15
max skill levels:15
Need: Money
Element:None
0 sec CD
upgrade every 5 level
Create a shield using money which increase both magic and physical defence
***at lvl 1 increase by 4, at max it increase by 32(but you need to be lvl 83 to max the skill^^")


Death insurance

First learn:19
max skill levels:5
Need: Money
Element:None
0 sec CD
upgrade every 8 level
Create a insurance which decrease the amount of exp lost in the next four hours.
effect disappear after you die.
**At level one it save 10% increase 10% every upgrade, up to 50% at level 51.


2nd page


Create metal food

First learn:15
max skill levels:6
Need: Powder obtain through mediation
Element:Metal
0 sec CD
upgrade every 8 level
Create Food which you can feed your pet and add metal element to their attack

Create Wood food

First learn:15
max skill levels:6
Need: Powder obtain through mediation
Element:Wood
0 sec CD
upgrade every 8 level
Create Food which you can feed your pet and add Wood element to their attack

Create Earth food

First learn:15
max skill levels:6
Need: Powder obtain through mediation
Element:Earth
0 sec CD
upgrade every 8 level
Create Food which you can feed your pet and add Earth element to their attack


Create Water food

First learn:15
max skill levels:6
Need: Powder obtain through mediation
Element:Water
0 sec CD
upgrade every 8 level
Create Food which you can feed your pet and add Water element to their attack


Create Fire food

First learn:15
max skill levels:6
Need: Powder obtain through mediation
Element:Fire
0 sec CD
upgrade every 8 level
Create Food which you can feed your pet and add Fire element to their attack

2nd skill tree

Advantage of money


Money Shuriken(Ninja ???O_o)

First learn:starter
max skill levels:20
Need: the merchant weapon AND 10 golds
Element:None
10 sec CD
upgrade every 5 level

Throw your money to enemy. If hit you get one recipit.
***you need recipits to use a few merchant skill(alot actually)***


˜ª“¢�Â(this is too hard to translate for me lol)it mean randomly ask for people to give back money you lean


First learn:11
max skill levels:20
Need: 3 recipits
Element:none
10 sec CD
upgrade every 5 level
Aggressively attack your enemy to ask for your money back! attack enemy 3 times each hits will get you 5~15 golds...


Calculate attack

First learn:12
max skill levels:15
Need:11~15 golds depend levels of skill
Element:none
15 sec CD
upgrade every 5 level

Throw a serveal coins which will land on head or tail, for each head land the attack damage increase.


Money rain

First learn:13
max skill levels:10
Need: 25~235 golds depend on level
Element:none
15 sec CD
upgrade every 5 level

This is a aoe which waste money. It can damage everyone in range.


Throw gold

First learn:30
max skill levels:15
Need: 50 golds + level 5 Money shuriken
Element:none
30 sec CD
upgrade every 5 level

Throw a big chunk of gold at your enemy. If hit the head/arm/face/leg it will also have a added effect.


Bloody repay

First learn:31
max skill levels:10
Need: 5 recipits + lvl 5 ˜ª“¢�Â
Element:none
30 sec CD
upgrade every 5 level
An upgrade version of ˜ª“¢�Â. Use 5 recpits to make your enemy pay with their life(O_o)


èA‘½ąØ®€�l
(merchant skill name is so hard to translate=_=) This one mean too much money will kill ppl by falling on them.


First learn:32
max skill levels:10
Need: lvl 5 Calculate attack
Element:none
20 sec CD
upgrade every 5 level

I dont undertsand this skill at all:s
maybe you can type in how much money you want to use in the attack be4 you use it. the upper limit is 2600 golds
and every 100 damage=3 golds


poor ghost curse
First learn:33
max skill levels:5
Need: none
Element:none
30 sec CD
upgrade every 8 level
Increase your TEAMMATES fighting luck. but decrease your own...
**the describtion of the attack is: wrap money around yourself to attract ghost
Now think fubu use this attack a little guy with a giant gold glue to him :blink: **

merchant knowledge

well thre is 5skills for merchant here
one is to use merchant weapon and the other is mastery. and here is the special one:

one that can completely make you taxfree at stall
one that can increase the number of slot for your stall
last one being increase all hp recover item/skill effect that yourself cast.
effect halve when equip with other jobs.
Quote :

Well the stats at level 10 are
Str 19
Phys 7
Wis 6
Agi 7
Dex 7
Dur 12

So I would suppose it gets attack from durability, maybe kinda like a swordman with tanking capabilities... I will see if I can find something though.

Merchant use clothes and shield btw ^_^


Edit: I found something o.O

Str 1 = Atk +2.25
Phy 1 = Def +0.3
Wis 1 = M.Atk +0.5, M.Def +0.3
Agi 1 = Eva +1.25, M.Eva +0.25, Atk +0.75
Dex 1 = Hit +1.5, M.Atk +0.2, Atk +1
Dur 1 = Def +0.9, Atk +1

I suspect these are a bit inaccurate and I found another source saying that phys does add attack power, but it didn't mention any values at all. Anyway it should still give a fair image of the stats the merchant uses

link:Gametribe forums

It is said this will come out in 1-2 weeks here
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Oink
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Hozzászólások száma : 218
Join date : 2008-06-02
Age : 36
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PostSubject: Re: Merchant's thread   Merchant's thread I_icon_minitimeTue Jul 15, 2008 4:48 am

some more links

no aeria forum thread yet

stats

pet stuffs
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PostSubject: Re: Merchant's thread   Merchant's thread I_icon_minitimeThu Sep 04, 2008 8:03 am

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PostSubject: Re: Merchant's thread   Merchant's thread I_icon_minitime

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